May 25, 2018 Unreal Tournament 2004 is a first-person shooter video game developed by Epic Games and Digital Extremes.It Was Relesed in March 16, 2004.Unreal Tournament 2004 is a first-person shooter representing a fast-paced extreme sport of the future.
Unreal Tournament 2004 is a first-person shooter video game developed by Epic Games and Digital Extremes.It Was Relesed in March 16, 2004.Unreal Tournament 2004 is a first-person shooter representing a fast-paced extreme sport of the future. The game, designed primarily for multiplayer gameplay, offers multiple ways of movement including double-jumping, dodge-jumping, wall-dodging and shield-jumping. We provide you 100% working game torrent setup, full version, PC game & free download for everyone!
System Requirement
- OS: Windows XP/Vista/7
- CPU: 2.0 GHz
- RAM: 512 GB
- Hard Drive Space: 3 GB storage
- Video Card: 32 MB
- DirectX: 9.0c
- Installation Instruction:
- You must have 1.9 GB in your drive to save the file.
- To download torrent file, you will be required μTorrent. (Download μTorrent)
- Open “Unreal Tournament 2004” folder, double click on “Setup” and install it.
- After installation complete, go to the folder where you install the game.
- Open folder, double click on “Unreal Tournament 2004” icon to play the game. Done!
- Start & Play!
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http://tvtropes.org/pmwiki/pmwiki.php/YMMV/UnrealTournament2004
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See also:
- Anticlimax Boss: The final battle in DM-HyperBlast2 becomes really easy, unlike in the first installment, since the player can get frags by pushing his/her enemies to the void. Plus, the match has a time limit of 20 minutes to win, and it's possible to win via timeout.
- Broken Base: The new movement system, which allowed for double jumps, wall jumps, dodge-jumps and combinations. Some felt these changes were welcomed additions, as they helped players travel maps faster. Others felt they added an unnecessary complexity to the game. Content creators especially complained because this obligated them to scale-up their maps. Epic eventually took the hint and removed dodge-jump for Unreal Tournament III and the Double Jump for Unreal Tournament 4.
- Breather Level:
- In the ladders you get to pick which level you may want to play, at the cost of some in-game currency (and you can grind even more money by playing Head-to-head matches). Having enough money gives the player the benefit of bypassing difficult matches by picking easier ones.
- The first rung of the Team Deathmatch qualification ladder (a 2-on-2 match) is this after the ridiculously hard Desolation and Irondust levels.
- Complacent Gaming Syndrome: A quick look at the last known snapshot of the UT2004 Stats page before its closure -dating nearly the end of 2018- and the UT2004Community Youtube channel (dedicated to footage from high-level tournament matches) during its last days reveal that you'll have a huge probability of finding a Deathmatch, Duel, Clan Arena or Team Deathmatch match taking place in DM-Rankin, DM-DE-Ironic, DM-1on1-Roughinery, DM-Deck17, DM-DE-GrendelKeep and some third-party remakes (including the 'Fixed Editions' and 'FPS editions' of these already mentioned maps). Outside of those modes the most popular modes are Capture the Flag and Onslaught, with CTF-FaceClassic and ONS-Torlan at the helm.
- Ensemble Dark Horse:
- The Gen Mo'Kai. The race is just next to the Skaarj in terms of non-human characters' popularity.
- The sexy female announcer is pretty popular for Youtube videos. Outside of it, on the other hand...
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- Fanfic Fuel: Continues Unreal Tournament's tradition of having descriptions everywhere, yet leaving enough room for imagining how several stories took place.
- Game-Breaker: Manta Running glitch in Vehicle CTF mode. It makes use of a non-intended 'feature' in the namesake one-person vehicle to carry several players/bots in its wings. Thanks to this, it's possible to do faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the vehicle.
- Gameplay Derailment: Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay of 2004.
- Good Bad Bugs: A bug while playing with the 'Weapon Stay' option disabled allows to keep a Charged Attack (BioRifle's and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the Charged Attack.
- Harsher in Hindsight: In the canonized map AS-BP2-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward two real-life years later, and an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory.
- Hilarious in Hindsight:
- One of the post-game announcements is 'FlawlessVictory', heard if a team wins without allowing the opposing team to score any points or if the winner of a Deathmatch manages to stay unfragged throughout the entire match. Later installments of the franchise, Unreal Championship 2: The Liandri Conflict, and Unreal Tournament III were published by Midway Games, the house (until Netherrealm Studios took over) behind the Mortal Kombat franchise.
- A meta example: the Unreal fansite BeyondUnreal did an April Fools joke in 2004 announcing a lite version of UT2004 titled UT2004 LE for free. Ten years later, Epic Games announced a free reboot of Unreal Tournament.
- Another hindsight entry involving an Assault map: AS-Glacier, which involves an Axon strike team raiding an Izanagi base which is also guarded by Malcolm's team 'Thunder Crash'. Several real-life years later, Izanagi forces led by Malcolm got the chance of giving Axon a lesson.
- Memetic Mutation: Two weeks. Later lampshaded by Epic.
- Overshadowed by Awesome: In a case of History Repeats, the game was released in, well, 2004. The same year of that year's biggest 'Game of the Year' and regular contender for #1 PC Game of all time and #1 PC Game of the Turn of the Millennium: Half-Life 2.
- Porting Disaster: Championship is a cut-down version of 2003, lacking many of it's maps. It didn't work out very well.
- Take That, Scrappy!: In 2004, Mr. Crow loses the leadership of the Nightmare Black Legion to newcomer Abaddon. Then, when you finish the Single-Player as him, you unlock the TC-1200 for the Vehicle Arena mutator. For the record, the TC-1200 is a motorized toilet with low speed and no defenses.
- The Scrappy: Mr. Crow, an outlandish, washed-up Monster Clown who became the face of everything which was wrong with these games.
- They Changed It, Now It Sucks!: The general reaction towards 2003, general consensus being that it felt like Quake. 2004 fixed most of this. This was mocked on their old website for UT2004, noting that 'many fans of the Tournament complain at these changes'. Now for the longer version:
- The absence of the Ripper. In development it was considered to be a weapon whose firing modes were already covered by other weapons (the alternate secondary being nothing more than a glorified Rocket Launcher and the primary's headshot capabilities already covered by the Sniper Rifle/Lightning Gun) and prone to self-damage/death (the primary's ricochet abilities).
- The charges for the Translocator. In UT a chargeless translocator allowed a lot of movement, so charges were put in place to give gamers more of a challenge. In addition 2003 also had a weird trajectory on module launch that didn't sit well with fans. Weirdly enough, the Camera escapes the heat because it has actual uses.
- The Link Gun replacing the Pulse Gun. Teamplay-based abilities aside, the newly-found ability for the Pulse Gun to saw an enemy back in UT was something sorely missed.
- The Lightning Gun being the new Sniper Rifle. In UT the Rifle could rack up a lot of kills and snipers could change from position without being seen. The LG, on the other hand, had a trail telling people where the attacker was hidden. The Sniper Rifle itself returned in 2004, but the post-shot smoke wasn't well received.
- Vindicated by History: Unreal Tournament 2003. At its release, it was heavily bashed for having plastic graphics and for 'not being Unreal Tournament enough'. But nowadays, a lot of people are looking at 2003 with better eyes. Sadly, there're no master servers for the game anymore (all of these went to 2004) and it's impossible to buy the game digitally either (again thanks to 2004, though in part due to it adding toggle-able gameplay options to make it play almost exactly like 2003).